Grimoire of the Reign
This chamber is the living archive of your universe:
queens, warriors, covenants, ancient lineages and cursed prophecies.
Every page is a fragment of truth stolen from the dark.
The Lore is a work in progress – a growing codex where new chapters will be carved as the Reign expands.
Index of the Grimoire
Start with the three pillars of the Reign. Each name is a gateway:
a character, a legend, a universe by itself.
QUEEN SELENE — THE SACRED BEAST
Crowned in silence. Forged in shadow. The Reign itself breathes through her.
Nothing in the night moves without bending to her will. Nothing whispers without her hearing it. Nothing bleeds, feeds, or dreams in the Reign without crossing her shadow.
She does not arrive — she is revealed.
Torches dim for her. Stone remembers her. Shadows rise to greet their Queen.
Before the first throne, before the first war, before the first mortal dared look at the moon and call it beautiful… she was already here. Born from the fracture between light and void, Selene is not myth nor goddess — she is the consequence of the Everdark.
Where her shadow touches, memory awakens. Doors open not from kindness, but from obedience. Creatures kneel not from fear, but because their instincts remember her supremacy.
THE PROPHECY OF THE MOONLESS CROWN
“When the night forgets its fear, the Queen will walk again. Not to punish — but to remind.”
The Viper will rise. The Thorn will bleed. And the Reign will tremble. For when Selene awakens… the darkness remembers its Queen.
Red Ash – The Thorn
The last ember of a forgotten northern flame – forged, not born.
Essence
Red Ash is the living blade of the Reign: a vampire born of a ruthless warrior bloodline, carrying in her veins the echo of Viking battles and the memory of gods who never forgave the weak. She does not ask for mercy. She does not offer it. Every creature she slays feeds her strength, turning survival into something far more dangerous – ascension.
Origin – The Northern Prophecy
Long before her first breath, the ancients whispered of a soul rising from crimson ashes. Beneath runes carved into stone and the flames of burning drakkars, they spoke of a child of the Vikings who would make the darkness itself afraid.
No wave, no lightning, no abyss would silence her. When the ghostly ship cuts through blackened waves and the storm roars overhead, her path opens – and each decapitated monster becomes another gust of wind in her sail.
Forged, Not Born
Red Ash was not raised with kindness. She learned to take, to demand, to command. Pity was never offered. Softness was never allowed. In the world that forged her, every hesitation was a grave, every weakness a chain.
She walks the scorched lands as both curse and legend. To rise, she must hunt her own. Each sister slain, each soul consumed, writes her story in scarlet across rusted steel.
The Addiction to Power
Each beast she decapitates gives her more than victory – it feeds her with raw, burning power. The surge in her veins is intoxicating, impossible to resist. She knows she is becoming addicted to it. Yet beneath the blood and glory, a deeper truth stirs: every kill pushes her closer to something she does not want to see… but already knows.
Path of the Reign
Red Ash is not a queen. Not yet. She is the spark that refuses to die, the wild ember that defies the void. Her steps will eventually collide with Selene’s dominion and Réglisse’s venom – and when they do, the Throne of Three Nights will no longer be a legend, but a living law.
Symbols & Traits
- Symbol: a northern flame, burning red over cracked steel.
- Title: The Thorn (L’Épine).
- Powers: ritual decapitation, essence absorption, berserker rage, inhuman resilience, vampiric ascension, ancestral memory of the North.
- Nature: fierce, impulsive, loyal, dangerously hungry for power, brutally honest, impossible to tame.
Full chapters (meat & mayhem, the encounter with the Queen, the Velvet Trial, and more) will be added here as dedicated stories – turning this section into a true saga of Red Ash.
Réglisse Noir – The Viper
Venom wrapped in silk – every slow gesture is a promise, or a warning.
Her story will soon unfold: how she moves between worship and betrayal, between kiss and execution. For now, she waits at the edge of the grimoire, smiling in the dark, letting others believe they understand the game.